1/29/2024 0 Comments 2d wolf animation rigIf you don’t need the face all the face bones can be deleted.Īll the face bones are on the first armature layer by default. They are almost useless if you plan to make facial animation through shape keys.Ĭonsider removing face features from your character if they aren’t really needed. It is suggested to keep the neck bones as aligned as possible while editing.įace: Positioning face bones can be tricky if you are not an expert in bone editing and By default the next two bones (top to bottom)Īre considered the neck bones. Torso: Keep the spine as straight as possible in the front view (Rigify human works better in predictable cases). Give the knee and the elbow a slight bend angle (Rigify needs to know where your knee/elbow is pointing). Limbs: Keep the legs as straight as possible in the front view (Rigify human works better in predictable cases). Then apply the geometry scale with the Apply Scale tool. If you want to scale the character’s geometry, we suggest you to first scale up the character in Object Mode, It is suggested to scale it to Rigify dimensions before positioning the meta-rig bones. If your character is in a different scale and you are more familiar with modeling rather than rigging, Rigify assumes that 1 unit corresponds to 1 meter.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |